Build Expand Conquer
CivTowny
CivTowny is a large-scale Minecraft Towny server where empires rise and fall, nations wage wars for dominance, and players engage in expansionist strategies, economic supremacy, and political alliances to shape a dynamic, player-driven world.
IP: CivTowny.com
The Rules
#1 Cyber Bullying
Not allowed whatsover. Please record and capture any bullying that is happening on the server or on discord and report to complaints ticket on discord.#2 Scamming
Not allowed. If you made a deal, stick with it. You should screen record all verbal and physical transactions and, if scammed, send them to us for proof. If there's no proof or documentation of anything, there's nothing we can do.#3 Griefing
Not allowed if done as a way of cyber bullying or trolling within a town. Respect other people's builds especially if they trusted you into there town. Use the debug stick to find out who griefed you and report to staff. We may or may not be able to rollback. Make sure you build on plots that you own with trusted members.#4 War Griefing
Griefing in overclaimed land taken over in a war is allowed since the land is no longer yours 😬#5 Stealing
Allowed. Make sure you have your chests inside plots that you own with players that you trust!#6 Hacking
Immideate permanent ban - Please record and report hackers for a 100g award.#7 Duplicating
Immideate permanent ban - Record for 100g award.#8 Lag Machines
If done on purpose to crash the server is a permanent ban - Record for 100g award.#9 X-Ray
Is allowed since there's no ores underground.#10 Doxing
Exposing a player's face, rl name, home address on the server chats or any chat rooms / discord having to do with this server is a permanent ban.#11 VPN
Won't allow you to enter the server. To keep permenent ban players out.#12 Advertising / Spamming
Not allowed. It will result in ban.#13 English
The official language of the server. Please talk in other languages inside nation or town chats.#14 Admin Abuse
Any moderators or staff abusing there power, cheating, or harassing players will be removed. Please report admin abuse to owner for 100g award and proof.#15 18+ Content
Posting 18+ content on discord, or map art, player skin, on general chat is not allowed.Players will receive a few warnings before temporary bans (1-14 day suspensions) Then soon permanent ban if they become too problematic on the server. Bans can be appealed once, but most are final 🤷Please report to complaints board on discord with proof. It may take up to 72 hours to respond.
Economy
Introduction
The server's official currency is gold. You will purchase items, grow your civilization, and trade in gold. Second currency is emeralds, which only can be traded with villagers. Third currency is war tokens needed for wars.How To Make Money
(Easiest to Hardest)Voting: Earn 25g + 8 Diamonds - a Day!
Killing Mobs: All mobs have 10% chance of dropping a gold nugget.
Strip Mining: In all biomes. Deepslate has 1% chance of dropping 1 gold nugget.
Real Estate: Build homes or apartments and sell them.
Chest Shop: Sell anything to other players.
PVP: Steal 15g from players you kill.Towny Costs
Starting Town: 1g to start new town
Expansion: 2g per chunk
Overclaim: 25g per chunk
Start Nation: 5000g to start new nation
Change Home Chunk: 100g
Change Town Name: 50gWar Tokens
Every town automatically receives 1 token per day. Use tokens to declare war.Nation vs Town War: 30 Tokens
Independence War: 30 Tokens
CivTowny World
Introduction
This server has different world schematics then normal. 🌐No Ores: There are no ores underground, and instead ores are dropped by mobs at night, or sometimes dropped by ground blocks in certain biomes (Refer to Biome Advantages in Towny Guide). Mob spawners can be used as fully automatic farms dropping ore. Mining can be time consuming and boring, in CivTowny we like to focus on empire expanding, PVP, and city building.Disabled Dimensions: Nether and End Dimensions are turned off. All blocks found in these dimensions are also dropped by mobs.More Chaotic Mobs: All mobs from different biomes, nether and end dimensions roam the wilderness at night. Nights are chaotic and very difficult to survive. Mobs drop ores and blocks from all dimensions and biomes for players to gather. Since players can only extract resources within town claims, this will allow players to still have access blocks not in there territory.More Scarcity: Towns will fight over strategic areas on the map. Tree types mostly grow in home biomes. Crops can only be placed in river biomes. Strategic mob spawners can only be placed in certain biomes. Your civilization may not have access to certain resources. Therefore you must build with what's available, make international trade happen and expand your territory. Please refer to Biome Advantages in Towny Guide.Dynamic Villager Trade: Villagers cannot reproduce. Must find zombie villagers and cure them. Use gold and emeralds to trade. Villagers only restock a few times a week.Spawners: Majority of mobs have a 1% chance of dropping it's own spawner. Spawners can be used as industrial farms to mass produce for your civilization. You can only place spawners in certain biomes, please refer to the towny guide to learn more about spawner placement. Once a player places a spawner. It CANNOT be broken, they are permanent.Map Expansion: The World map doesn't reset like on other servers. We just expand the world border with every new major update for new lands to conquer. All builds are here to stay!

Resources Guide
Last Tips
BETA Mode
The server went live to the public on June 1st, 2025 and is still in BETA testing mode. Some commands or features may not work properly and gameplay may change over time. Please be patient and report any bugs or suggestions to make the server better in our discord channel.Joining a Town
We suggest joining a town first if you are unfamiliar with the towny plugin. You will receive invites as a newbie. Please join our discord server and look through the directory of civilizations that most interest you.Creating a Town
If you decide to immideatley create your own town. Please read the Towny and War Guides on the home page before starting. All commands, explanations, and more rules to follow as a town mayor is on there.Teleportation
Every player has 4 teleportation types:
1.) /town spawn to teleport to your town home chunk
2.) /n spawn to teleport to your nation home chunk
3.) /res spawn teleport to your bed
4.) Up to x10 /sethomes can only be done inside a plot that you own. To stimulate a real estate market players must travel to a city, purchase a plot, being an apartment or a home and do "/sethome (name)" example: "sethome " out of 10. You also need to be in a plot that you own to teleport to another home. You can't do /home from anywhere.Teleportation to other nations or towns spawns is disabled on this server, you must set home in a plot that you own to instantly teleport to that location.48 Hours Shield
All newbies have a 48 hour forcefield starting now unless you hit another player. Use this opportunity to travel far out and create your base.Good Luck!

To leave the newbie box say:
"/warp spawn" to teleport out
Towny Guide
Here are videos to help with Towny Commands
All Commands
/towny
> "/towny" – Shows basic Towny commands.
> "/towny ?" – Shows more Towny commands.
> "/towny map" – Shows the Towny map.
> "/towny prices" – Shows taxes/costs associated with running a town.
> "/towny time" – Shows time until next new-day (tax/upkeep collection.)
> "/towny top residents (all/town/nation) – Shows top residents.
> "/towny top land" (all/resident/town) – Shows top land owners./plot
> "/plot" - Shows the /plot commands.
> "/plot ?" – Shows more plot commands.
> "/plot claim" – Resident command to claims a plot
> "/plot claim auto" – claim plots that are for sale
> "/plot unclaim" – Resident command to unclaim personally owned plots.
> "/plot forsale (price)" or "/plot fs (price)" – Set a plot for sale.
> "/plot notforsale" or "/plot nfs" – Set a plot to not be for sale.
> "/plot set reset" – Sets a shop/embassy/arena/wilds plot back to a normal plot.
> "/plot set shop" – Sets a plot to a shop plot.
> "/plot set embassy" – Sets a plot to an embassy plot.
> "/plot set arena" – Sets a plot to an arena plot.
> "/plot set wilds" – Sets a plot to a wilds plot.
> "/plot set inn" – Set a plot to an inn plot.
> "/plot set name" – allows a mayor or plot-owner to rename plots they own, overwriting the ~Unowned message.
> "/plot perm" – Shows the permission of the plot that the player is standing on.
> "/plot perm" – Displays the current permissions for the plot you are standing on.
> "/plot set perm (resident/ally/outsider) (on/off)" – Enables or disables all permissions for a specific group.
> "/plot set perm (build/destroy/switch/itemuse) (on/off)" – Toggles specific permissions for everyone.
> "/plot set perm (resident/ally/outsider) (build/destroy/switch/itemuse) (on/off)" – Customizes specific permissions for different groups.
> "/plot set perm reset" – Resets the plot’s permissions to default.
> "/plot toggle fire" – Enables or disables fire spread in the plot. Fire spread may be globally disabled by the server.
> "/plot toggle pvp" – Toggles PvP combat on or off for the plot.
> "/plot toggle explosion" – Enables or disables explosions from TNT or creepers.
> "/plot toggle mob" – Allows or prevents hostile mob spawning in the plot.
> "/plot trust add (player name)" – A quick way to add build/destroy to one player for a plot of land you own.
> == /plot trust remove (player name)"== – Remove the player you trusted off your plot./resident
> "/resident" - Shows a player's resident screen.
> "/resident ?" – Shows /res commands available.
> "/resident (player name)" – Shows a player another player’s resident screen.
> "/resident friend add (player name)" – Resident adds online player to their friends list.
> "/resident friend add+ (player name)" – Resident adds offline player to their friends list.
> "/resident friend remove (player name)" – Resident removes online player from their friends list.
> "/resident friend remove+ (player name)" – Resident removes offline player from their friends list.
> "/resident friend clearlist" – Removes all friends from a resident’s friend list.
> "/resdient toggle map" – Turns on map which refreshes when moving across plot borders.
> "/resident toggle townclaim" – Turns on mode where /town claim is automatically used when moving across plot borders.
> "/resident toggle plotborder" – Turns on smokey plot-border view. Border shows when players cross to different townblocks.
> "/resident toggle reset" – This turns off all modes that are active.
> "/resident set perm (friend/ally/outsider) (build/destroy/switch/itemuse) (on/off)" - Set permissions for who is allowed to do what in every single plot that you own.
> "/resident set perm reset – This takes the perm line seen in the /resident screen and applies it to all plots personally owned by the player typing it./town
> "/town" Shows a player their town screen.
> "/town ?" – Shows /town commands available.
> "/town here" – Shows you the town screen of the town in which you stand.
> "/town leave" – Leaves a town.
> "/town list (page #)" – Lists towns.
> "/town plots (townname)" – Shows a helpful list of plots and their types/revenue which are owned by the town.
> "/town new (townname)" – Creates new town.
> "/town delete" - Deletes your town
> "/town add (player name)" – Mayor command to add residents to your town.
> "/town kick (player name)" – Mayor command to remove residents from your town.
> "/town spawn" – Teleports you to your town’s spawn.
> "/town spawn (town)" – Teleports you to another town’s spawn. This is disabled on this server. You can only teleport to your town spawn.
> "/town claim" – claims the townblock in which you are standing on
> "/town claim outpost" – Claims an outpost for your town.
> "/town claim (# (radius around current position))" – Claims an area of townblocks around you
> "/town claim auto" – Claims as many townblocks around you as is possible given Money in townbank and available townblocks.
> "/town unclaim" – Mayor command to unclaim the townblock in which you stand.
> "/town unclaim (# (radius around current position))" – Command to unclaim an area of townblocks around you.
> "/town withdraw ($)" – Removes money from town bank.
> "/town deposit ($)" – Adds money from player to the town bank.
outpost
> "/town ranklist" – Displays residents and their ranks.
> "/town rank (add|remove) (playername) (rankname)" – Grants or removes a rank to a resident of the town.
> "/town reslist" – See a full list of residents in your town.
> "/town set board (message)" – Sets message seen by residents upon logging in.
> "/town set mayor (resident)" – Mayor command to give mayor status to another resident.
> "/town set homeblock" – Sets the homeblock and spawn of your town.
> "/town set spawn" – Sets the town spawn, must be done inside the homeblock.
> "/town set name (name)" – Change your town’s name.
> "/town set perm (resident/ally/outsider) (on/off)"
> "/town set perm (resident/ally/outsider) (build/destroy/switch/itemuse) (on/off)" - Set permissions for who is allowed to do what inside the entire town land claims.
> "/town set perm reset" – This takes the perm line seen in the /town screen and applies it to all plots owned by the town.
> "/town toggle mobs" – Turn on/off hostile mob spawning in town.
> "/town toggle public" – Turn on/off the co-ordinates of the town’s homeblock in the /town screen.
> "/town toggle pvp" – Turn on/off pvp in town./nation
> "/nation ?" – Shows /nation commands.
> "/nation list {page #}" – Lists Nations.
> "/nation online" – Shows players in your nation which are online.
> "/nation" – Shows a player the
> "/nation (nation name)" - Shows screen of another nation.
> "/nation leave" – Mayor command to leave the nation they are a part of.
> "/nation withdraw {$}" – King command to remove money from the nation bank.
> "/nation deposit {$}" – King command to add money to the nation bank.
> "/nation new (nation name)" – Mayor command to create a nation.
> "/nation add (town)" – Invites/Adds a town to your nation.
> "/nation kick (town)" – Removes a town from your nation.
> "/nation delete" – Deletes your nation.
> "/nation ally add (nation)" – Add a nation to your nation’s ally list.
> "/nation ally remove (nation)" – Removes a nation from your nation’s ally list.
> "/nation enemy add (nation)" – Add a nation to your nation’s enemy list.
> "/nation enemy remove (nation)" – Removes a nation from your nation’s enemy list.
> "/nation rank {add|remove} {playername} {rankname}" – Grants or removes a rank to a resident of the nation.
> "/nation set king {resident}" – King command to change the king of the nation. Remove yourself as king.
> "/nation set capital {town}" – Sets the capitol and king of the nation. Remove yourself as king and set mayor of new capital as king.
> "/nation set name {name}" – Sets the nation’s name.

Rules for towns
1.) No Claim Arms
All towns must grow organically outwards. Any unnatural claims that are 1-3 chunks wide and long jutting out of your main territory, either to claim a certain biome or natural resource or to block another town from claiming nearby, is not allowed. Staff will unclaim it.2.) Traps
Traps for defensive purposes are allowed on your territory's outer walls. But tricking visiting players or new players you invited into your town to fall and die in one is not allowed. Please report these incidents to staff on discord.3.) Blocking Rivers
Rivers play a crucial role in transportation across CivTowny. If a river is entirely within your town’s claims and does not serve as a major trade route, you have full control over its use. However, if a river runs between multiple civilizations, serves as a connection between two oceans via an isthmus, or is needed by upstream towns for access to the ocean, it could become a classified international waterway. In such cases, the civilization may be asked to reopen the river or construct a canal to ensure continued accessibility with gold compensation. International waterways cannot be narrowed, and the bridges above the river must be a minimum of 5 blocks tall along the entire width of the international waterway. If the request is denied, staff may use eminent domain to roll back the river to its original state in extreme cases.4.) Island Claiming
All towns are permitted a four-chunk allowance for claiming ocean biomes. Island claims are allowed if the island is within 2,000 blocks of your home continent. To reach an island, you have to claim the land in front of you and then unclaim the chunk behind you as you progress.5.) Contiguous Landmass
All town claims must be a contiguous landmass as possible. Claiming land across the ocean to another continent is not allowed. You may send a settler to create another town and have them join your nation.6.) Town Names
Any town name, regardless of how ridiculous it is or whether it is based on real-world locations, is allowed as long as it's not offensive to other players.7.) Happy Ghast, Boat Transportation
Towns and Nations have a right to impose water and air restrictions. They may attack, shoot down enemies riding Happy Ghasts flying over there territory or boats and take any cargo.8.) Validating Claims
Towns must actively utilize all claimed territory. To validate claims, towns should develop infrastructure such as roads, railways, small settlements, houses, or farms. If a town claims excessive land—such as 10,000 chunks in a crowded area of the world—with 90% of it being empty territory, staff may give 30 days to validate claims or face town reduction.9.) Automated Farms
To ensure the server runs smoothly, restrictions are already in place on the number of animals, pistons, hoppers, and other redstone blocks allowed per chunk. We ask players to avoid building excessively large automated farms that could cause lag. If a specific area is found to be negatively impacting server performance, staff may roll back the affected chunks to maintain stability.10.) River Farming
Crops can only be grown on river biomes. If a river is an international waterway, then crops can only be grown on the banks of the river edge. Crops can be grown in a building above the international waterway, as long as it's 5 blocks above the water.11.)Nations
Nations must also be as contiguous and connected as possible. Nations have a 5000 block claim radius, it may change later on.Scroll further down for the nation rules, and go to war tab on home page for overclaim and war plugin commands and rules.

Mayor Tips
1.) Settle Far Away
Settle your town as far away from the center of the world as possible so you can have room to expand, less conflicts, and wars.2.) Settle Near Preferred Biome and Rivers
It is advised to settle on the borders of different biomes to take full advantage of them, and the home chunk should sit on a river edge for transportation and food production. This server is generated in large biomes, and every biome has different resources, check biome advantages section below, settle in what's your priority.2.) Stay Small
All towns have a starting land claim balance of 5000. To be 100% protected from all wars and having your land stolen, stay under 5000.3.) Be Aware of Overlcaim
If you decide to go over 5000 land claims, all your important builds should be as far away as possible from the wilderness. Every additional player that joins your town gives you +1000 additional allowance to 5000 base. If you manage to invite 3 players and expand to 8000 claims, if two of them decide to leave, you now have 8000/6000 overclaim. A bordering town could steal chunks of land from you until claims is back below your claim allowance. While it's a slow and expensive process of one chunk every 30 minutes for 25g each, griefing is allowed in all territories stolen.4.) Protect Builds
Mobs don't disappear when entering your claims. Protect your prized and expensive buildings by constructing them in the center of your town claims, away from the wilderness. Invest in walls around your civilization to keep mobs out.5.) Joining Contests
You may earn free bonus land claims by entering into monthly building contests. The server owner will choose the top nominees, and players will do rank voting on all of them. 1st place is 1000 bonus claims. 2nd place is 500 bonus claims. 3rd place is 250 bonus claims. The rest of the nominees have 100 bonus claims each.6.) City Achievements
You may also earn more bonus town claims by building great cities. Please scroll down further to read city Achievements details to win more land claims.

Gameplay
Blaze Spawner Reactor
1.) Introduction: Blaze Spawner Reactors are just Blaze Spawners. They CANNOT be broken and are permanent once placed or naturally spawned. Be careful when placing spawners!2.) How to find Spawners: Spawners can be found underground in dungeons or dropped by Ender Dragons. If underground, you must build a factory farm around the spawner. If you want special place to build an auto farm inside your city, you must kill an ender dragon and place it where you'd like. Blaze spawners don't spawn naturally and must need blaze egg to convert it.3.) Regular Spawners: Spawners without blaze egg are naturally pig spawners. You may use it as a food source in any biome.4.) Convert into Blaze Spawner Reactor: In the wilds at night, Zombie Villager's have 1% chance of dropping zombie head when killed by a player in any biome (May change to become rarer later on). You then must find or cure a Cleric Villager, They trade zombie head + netherite block for Blaze Egg. You then convert any spawner natural or found into a Blaze Spawner by right clicking the egg onto the spawner.5.) Biome Factory Farms Blaze's drop different blocks in each biome to become a fully automatic farm. This is a great resource for a civilization to boost it's economy. Look at Biome Advantage down below to see what drops in your biome.6.) Warning: Blaze's DOES NOT drop anything in Forests, Savanna, Badlands Biomes. Do not place your spawners here. Pig Spawners work everywhere though.
Chunk Limits
Introduction: Chunk limits is the amout of entities or redstone limited per chunk to prevent server lag2.) All Entities Chunk Limit: 10 mobs or animals per chunk is allowed. If above this limit, then they will begin to disappear. When animal farming keep amount below 10 when breeding.
3.) Hopper Chunk Limit: Limit of x32 per chunk.
4.) Furnace Chunk Limit: Limit of x64 per chunk.
5.) Repeaters Chunk Limit: Limit of x32 per chunk.
6.) Comparator Chunk Limit: Limit of x32 per chunk
7.) Dispenser Chunk Limit: Limit of x32 per chunk
8.) Piston Limit: Limit of x32 per chunk and cannot push blocks into another chunk
9.) Lava/Water Limit: Does not flow into other chunks outside your claims.
10.)
Mob Drops
All below mobs spawn everywhere in all biomes at night and still drop original items too. Despite biome restrictions, players still have access to all blocks by killing mobs at night. Mobs ONLY drop these items when killed by a player, and won't drop anything when if dies from anything else. Example: Cactus, lava, falling down, another mob wont drop anything.Zombie: Drops Redstone.
Skeleton:Drops Lapis Lazuli.
Spider: Drops Diamond and Copper.
Iron Golem: Drops Iron
Husk: Drops Coal, Sand, Sandstone
Warden: Drops Netherite Ingot
Ravager: Drops Emerald
Polar Bear: Drops Ice
Piglin: Drops Shroomlight, Crimson and Warped
Hoglin: Drops Porkchop, Soul Sand, Netherwart
Blaze: Drops Nether Brick, Glowstone, Blackstone
Strider: Drops Tuff, Basalt, Lava Bucket, Magma
Magma Cube: Drops Obsidian
Pillager: Drops Stone, Stone Bricks, Mossy Stone Bricks
Indicator: Drops Gravel, Diorite, Andesite, Granite
Evoker: Drop Bookshelf
Vex: Drops Diamond Sword
Guardian, Elder Guardian: Prismarine, Dark Prismarine, Sea Lantern.
Drowned: Drops Oak Planks
Squid, Glow Squid: Drops Ink, Glow Ink
Dolphin: All Corals, Sponge, Fish in Bucket.
Ghast: Drops Quartz
Enderman, Endermite: Drops Enderpearls, Endstone, Purpur Blocks, Chorus Plant
Ender Dragon: Drops Gold Blocks, Netherite Blocks, Diamond Blocks
Creeper: Drops TNT
Creaking: Drops all wood from different biomes
Bogged: Drops Clay Balls, Clay Block
Bees: Drops Flowers, Honey Bottle, Honeycomb
Zombie Villager, Witch: Drops XP Bottles, Enchantment Books
Wither: Drops Diamond Armour
Slime: Drops extra slime in swamps.Not all blocks and items drop after every kill. They range from 1% - 100% drop rate.

Biome Advantages
All biomes comes with advantages and disadvantages in the server, here is an explainer for mayors to know for settling and expanding.Forest, Birch Forest, Old Growth Birch Forest, Beach
1.) Oak Sapling placement allowed. [Oak Wood Resource]
2.) Birch Sapling placement allowed. [Birch Wood Resource]
3.) Sugar Cane placement allowed. [Sugar Cane Resource]
4.) Deepslate have 25% chance of dropping x1 Redstone. [Redstone Resource]Advantage: Major Redstone Exporter. Easy to build cities.
Disadvantage: Oak Logs, Birch Logs can be grown in more biomes, Not rare. No Blaze Spawner Reactor Placement.[-----------------------------------------------------------------------------------]Grove, Taiga, Old Growth Pine Taiga, Old Growth Spruce Taiga, Snowy Taiga, Snowy Beach, Snowy Plains, Ice Spikes
1.) Spruce Sapling placement allowed. [Spruce Wood Resource]
2.) Dried Happy Ghast placement allowed [Happy Ghast Resource]
3.) Deepslate have 50% chance of dropping x1 Quartz. [Quartz Resource]
4.) Blaze Spawner Reactor - Drops Packed Ice, Soul Sand, Netherwart [Cold Biome Factory Farm]Advantage: Only biome to grow Spruce Log, and hydrate a Happy Ghast. Major Ice, Happy Ghast, Quartz, Soul Sand exporter.
Disadvantage: Cannot grow crops on frozen rivers, must import.[-----------------------------------------------------------------------------------]Desert
1.) Sand has 10% chance of dropping Sandstone[Sandstone Resource]
2.) Deepslate have 10% chance of dropping x1 Coal. [Coal Resource]
3.) Blaze Spawner Reactor - Drops Sandstone, Shroomlight, Crimson, Warped [Desert Biome Factory Farm]Advantage: Only biome to naturally produce coal. Major sand, sandstone, Shroomlight, Crimson, Warped, Glass exporter.
Disadvantage: No trees allowed grow in desert, must import. Difficult to build in.[-----------------------------------------------------------------------------------]Plains, Sunflower Plains
1.) Cows drop +3 more Cooked Beef and +3 Leather [Beef, Leather Resource]
2.) Pigs drop +3 Cooked Pork [Pork Resource]
3.) Chicken drop +3 Cooked Chicken and Feather [Chicken, Feathers Resource]
4.) Sheep drop drop +8 more White Wool [Wool Resource]
5.) Blaze Spawner Reactor - Drops Beef, Porkchop, Chicken, Feather, White Wool, Leather [Plains Biome Factory Farm]Advantage: Major livestock advantage for food production export.
Disadvantage: No trees allowed grow in plains, must import.[-----------------------------------------------------------------------------------]Jungle, Sparse Jungle, Bamboo Jungle
1.) Bamboo placement allowed [Bamboo Resource]
2.) Jungle Sapling placement allowed [Jungle Wood Resource]
3.) Cocoa placement allowed [Cocoa Resource]
4.) Deepslate have 25% chance of dropping x1 Lapis Lazuli. [Lapis Lazuli Resource]
5.) Sugar Cane placement allowed [Sugar Cane Resource]
4.) Blaze Spawner Reactor - Drops Gunpowder, Vines, Mossy Stone Brick, Mossy Cobblestone, Chiseled Stone Brick, Cracked Stone Brick [Jungle Biome Factory Farm]Advantage: Major Lapis Lazuli, Bamboo, Jungle Wood, Gunpowder, Cocoa, Unique Stones exporter.
Disadvantage: Most difficult terrain to build cities.[-----------------------------------------------------------------------------------]Savanna, Savanna Plateau, Windswept Savannah
1.) Acacia Sapling placement allowed [Acacia Wood Resource]
2.) Deepslate have 1% chance of dropping 1x Diamond [Diamond Resource]
3.) Deepslate have 1% chance of dropping 1x Emerald[Emerald Resource]Advantage: Major Emerald, Diamond, Acacia Log exporter.
Disadvantage: No Blaze Reactor placement and Farming available.[-----------------------------------------------------------------------------------]Badlands, Eroded Badlands
1.) Terracotta generates [Terracotta Resource]
2.) Deepslate have 2% chance of dropping x1 Gold Nugget.
Advantage: Major Gold and Terracotta exporter.
Disadvantage: No Blaze Reactor placement and Farming available.*Wooded Badlands has oak log sapling placement.[-----------------------------------------------------------------------------------]Swamp, Mangrove Swamp
1.) Mangrove Sapling placement [Mangrove Wood Resource]
2.) Sugar Cane placement allowed [Sugar Cane Resource]
3.) Slime Drop +8 more Slime Balls: [Slime Rescource]
4.) Deepslate have 25% chance of dropping x1 Clay Block. [Clay Resource]
5.) Blaze Spawner Reactor - Drops Slime, Clay Balls, Mud Blocks, Froglight, Lillypad [Swamp Biome Factory Farm]Advantage: Major Clay, Slime, Mud, Mangrove Wood, Froglight exporter.
Disadvantage: Most unwanted biome for city building. Difficult to develop, No ores, must import.[-----------------------------------------------------------------------------------]Dark Oak Forest
1.) Deepslate have 50% chance of dropping x1 Glowstone Dust. [Glowstone Resource]
2.) Deepslate have 50% chance of dropping x1 Obsidian. [Obsidian Resource]
3.) Dark Oak Sapling placement [Dark Oak Wood Resource]
4.) Blaze Spawner Reactor - Drops Nether Brick, Blackstone, Obsidian, Chiseled Stone Brick, Cracked Stone Brick [Dark Oak Forest Biome Factory Farm]Advantage: Major Blackstone, Glowstone, Nether Brick, Obsidian, Dark Oak wood exporter
Disadvantage: Difficult to clear forest for city building, no natural ores, must import[-----------------------------------------------------------------------------------]Pale Grove
1.) Pale Log Sapling placement allowed [Pale Wood Resource]
2.) Blaze Spawner Reactor - Drops All Wood types, Book Shelf [Pale Grove Biome Factory Farm]Advantage: Major pale wood exporter, All wood types can be produced with creaking spawner
Disadvantage: Very rare biome[-----------------------------------------------------------------------------------]Windswept Hills, Windswept Gravely Hills, Windswept Forest, Stony Shore
1.) Oak Sapling placement allowed [Oak Wood Resource]
2.) Deepslate have 50% chance of dropping x1 Gravel. [Gravel Resource]
3.) Blaze Spawner Reactor - Drops Cobblestone, Stone Brick, Diorite, Granite, Tuff, Andesite, Basalt [Windswept Biomes Factory Farm][-----------------------------------------------------------------------------------]Jagged Peaks, Frozen Peaks, Stony Peaks, Snowy Slopes
1.) Blaze Spawner Reactor - Drops Iron Ingot [Mountain Biome Factory Farm]
2.) Deepslate has 25% chance of dropping iron ingot[Iron Resource]Advantage: Major Iron exporter
Disadvantage: Difficult to build on. Only dependent on Iron.[-----------------------------------------------------------------------------------]Meadow, Flower Forest
1.) Oak Log sapling placement allowed [Oak Resource]
2.) Birch Log Sapling placement allowed [Birch Resource]
3.) Deepslate have 25% chance of dropping x1 Bone Block. [Bone Resource]
4.) Azalea Bush placement allowed. [Azalea Leaves Resource]
5.) Blaze Spawner Reactor - Drops All Flowers, All Dyes, Honey Bottle, Honey Comb, Azalea Bushes, Cherry Blossom Leaves, Azalea Leaves [Meadow Flower Biome Factory Farm]Advantage: Major Dyes, Bone, Flowers, Azalea Leaves, Honey exporter.
Disadvantage: No natural ores, must import.[-----------------------------------------------------------------------------------]Cherry Grove
1.) Cherry Log Sapling placement allowed [Cherry Wood Resource]
2.) Blaze Spawner Reactor - Ender Pearl, Endstone, Purpur Block, Chorus Plant [Cherry Grove Factory Farm]Advantage: Major Cherry Wood and End Blocks exporter
Disadvantage: Rare biome, No natural ores, must import.[-----------------------------------------------------------------------------------]River
1.) Wheat Seed placement allowed [Wheat Resource]
2.) Carrot placement allowed [Carrot Resource]
3.) Potato placement allowed [Potato Resource]
4.) Watermelon Seed placement allowed [Watermelon Resource]
5.) Beet placement allowed [Beet Resource]
6.) Pumpkin Seed placement allowed [Pumpkin Resource]
7.) Blaze Spawner Reactor - Oak Planks, Sand [River Biome Factory Farm]Advantage: Ability to grow crops in all biomes. Reactors give access to wood and sand in all biomes.
Disadvantage: Frozen Rivers are excluded, Cannot grow anything in frozen climates.[-----------------------------------------------------------------------------------]Lukewarm Ocean, Deep Lukewarm Ocean, Warm Ocean
1.) Blaze Spawner Reactor - All Corals, Bucket Fish, Sea Lantern, Prismarine, Dark Prismarine[Warm Ocean Factory Farm]Advantage: Any civilization on the coast have access
Disadvantage: Every town has 4 chunk ocean allowance. Very limited.[-----------------------------------------------------------------------------------]Ocean, Deep Ocean, Frozen Ocean, Deep Frozen Ocean, Deep Cold Ocean, Cold Ocean
1.) Blaze Spawner Reactor - Squid, Glow Squid, Kelp [Ocean Biome Factory Farm]Advantage: Any civilization on the coast have access
Disadvantage: Every town has 4 chunk ocean allowance. Very limited.

Bonus Land Claims
There are three ways to win bonus claims for your civilization:1.) Monthly Building Contest: View our discord server for the current building contest. At the end of each month, nominees will be chosen and all players participate in ranked voting.First place wins 1000 bonus claims for town.
Second place wins 750 bonus claims for town
Third place wins 500 bonus claims for town
Rest of nominees wins 100 bonus claims for participating.2.) World Records: Every December 1st, we will consolidate all top largest builds on the server into a yearly contest. Players can submit a build for a new record or beating an existing one throughout the year until December 1st. It's best to keep your record build a secret until December so another town don't try to beat it 🤫. Each town can only submit a maximum of 4 per year. Other records such as largest town, nation, wars etc. are to be added automatically. Winners will receive +250 flat bonus claims each.3.) City Achievement: All civilizations:- One town claim can have multiple established cities. Each must be separated.
- Submit established city in discord with images and a map labeling all the buildings on the list below.
- All minimum building chunks sizes are stackable in skyscrapers.
- Follow minimum chunk on the list.
- Must be somewhat furnished.
- Established cities built by multiple towns or nations will have winnings split.
- All buildings must be somewhat furnished.Established City
1.) 1x City Hall / Court / Mayor's Office (1 chunk)
2.) 2x Schools (5 chunks each)
3.) 1x Hospital (6 chunks)
4.) 2x Hotels (3 chunks each)
5.) 1x Trade Market or Mall (12 chunks)
6.) 3x Factory or Farm (4 chunks each)
7.) 2x Parks or Nature (4 chunks each)
8.) 1x Tourist Attraction (1 chunk)
9.) 1x Stadium (6 chunks)
10.) 1x Post Office (1 chunk)
11.) 3x Offices (3 chunks each)
12.) 1x Bank (1 chunk)
13.) 1x Police Office (1 chunk)
14.) 1x Jail with Cells (4 chunks)
15.) 1x Happy Ghast Port (4 chunks)
16.) 5x Restaurants (1 chunk each)
17.) 5x Small Shops (1 chunk each)
18.) 1x Church or any Religious Place (real or fake) + Graveyard (4 chunks)
19.) Military Base or Fort (4 chunks)
20.) At least 50 housing units. 3bd Single Family Home is 1 unit. 2-3bd Apartment is 0.25 unit each. Studio Apt don't count.
21.) Transportation System: Highway, Rail, or Canal
22.) If not capital, Connected to the Capital via road or rail. If disconnected by ocean, 2x Seaport (4 chunks each) on both sides of ocean with capital.Award: 5000 Bonus Claims + Label on Dynmap + Outpost (extra town spawn for citizens)Submit established city on discord server with images of city and a detailed map labeling each building on the list.
More Quests comming soon
